Auto Fence Builder [Released]

is this asset still in development / maintained. Does it work with newest versions of unity?

Hi, yes it’s still maintained and due to be updated to version 4.0 soon. Fully supported if you need help, and yes it’s been tested and working up to Unity version 2023.2.17

Cheers

Joe

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Nice, good to hear :slight_smile:

Hey,

There’s a massive v4.0 update to Auto Fence & Wall Builder coming in 2 weeks… Almost a complete rewrite, with tons of new features and prefabs.

I wanted to give a heads-up as, in line with Unity’s new policy, it’ll be for minimum 2021.3+, and wondered if many people are still using it in 2019/2020?

Cheers

Joe

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Great news! I’m on 2022.

P.S. Will the updated version respect vertex colors on original models? I have noticed that certain fences have the vertex color information removed.

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Hej Damjan, that sounds wrong. I’ll look into that now. Do you have an example model you could send to twoclicktools@gmail.com. It’s probably fixed as I haven’t seen it in testing, but it would be great to check with a known case.

Hmm, I only have some old, previously placed models that act this way. I have added vertex colors afterwards, and I guess the modified models didn’t get updated. It seems to work ok with new presets. False alarm, I guess. :slight_smile:

Ok, thanks, I’ll double check anyway. Also, the need to rename custom models when getting AutoFence to recognise an updated version is resolved.

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Awesome!

Apologies for not getting the update out when mentioned. It’ll be submitted next week

Among the bigger feature changes is that a lot of the editing can be done visually in the Scene View, rather than the Inspector, and this led to improvements in the choosing of Prefabs and Meshes in the inspector, so that the two workflows were consistent, faster and easier.

This, in turn has enabled a streamlining of the resource management in the Assets folder, particularly for those who have requested support for Unity’s FBX Exporter, consolidating for use with Git, and creating a stripped down version of AFWB by simply deleting all the prefabs, textures etc.
This was originally planned for a second update, but as some minor project-in-progress tweaking is required for the update, I didn’t want this to have to be done twice. </excuses!>

Cheers

Joe

2 Likes

Hey Two_Click_Tools, just wanted to check how’s development going. Cheers!

Hey, thanks for the follow-up, and sorry for the late reply.

It’s going to be another 3 weeks, the scene-view editing functionality ended up causing a near total re-write, and loss of any remaining hair. If for any reason it’s not on the Asset Store by then, I’ve made a note to send you and a couple of other users an update direct.

Following a request from another user, using this new functionality opens it up to totally different uses to fences, such as drawing a street with unique buildings along it etc., so hopefully the delay will have been worth it.

Also, if you or anyone else has images of real-world, or in-game designs you’d like added, drop a screenshot here.

Enc. screenshot showing tidied-up UI and multiple live edits to a single fence, all in Scene-View

Cheers

Joe

2 Likes

I’ll post more screenshots and details in the next couple of weeks in case anyone has feedback or suggestions before release.

Joe

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Hey, AFWB update v4.0 is being submitted next week. (September 2024)
This shows:

  • The new in-scene editing features
  • The ability to choose any object in your scene as a fence component.

Joe

2 Likes

Hi, apologies again for the delay in uploading the update… feature creep. It will be submitted in the next few days along with a full list of updates here.

Thanks

Joe

Yah that is a great thing and this is super intresting content. I was facinating about BBSTutorial

Auto Fence & Wall Builder 4.0.1 has been submitted to the Asset Store

Thanks

Joe

1 Like

Auto Fence & Wall Builder 4.0.1 is now live on the Asset Store

Comprehensive help is available in-context for every parameter via tooltips, as well as in the ‘Notes’ section of many presets.

If you’re an existing user with Auto Fence in a WIP project, please add Auto Fence to a new clean project first to preview.
v4 is a massive upgrade, and though it’s compatible with v3.4, with 100s of new prefabs and editable parameters it’s recommended to view in a new project first to familiarise yourself with the changes and new features.

Important If you want to update an AFWB project in progress, and have fences still in progress, please Finish them first before updating. A few resources needed to be renamed, and if you see missing materials on live fences, this will be the cause. As a general note on a bigger project, it’s quite a good idea to create a ‘finished’ Project folder and drag Finished fences into it as prefabs. This folder can then be exported ensuring that even if you choose to remove AFWB from your project later, you can easily access the required resources.

As always, for any tweaks, feature requests, or issues please contact us at
twoclicktools@gmail.com

Thanks

Joe

4 Likes

Known minor issues:

Update is coming, but here are some easy fixes if you see any of these and are comfortable editing the code. (or contact us for a small patch)

  • Timing debug information is visible in Scene View
    In AutoFenceEditor.cs change ShowTimers() to:
private void ShowTimers()
{
   return;
}