In Unity 5.5, it seems the Auto Graphics API for Linux setting is completely missing from the editor. It’s not listed in the 5.5 patch notes, and the documentation still says it’s supposed to be there. At present there’s no way to manually specify which graphics API I want my application to use on Linux. Is this intended at all…?
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I’d also be interested in an answer to this as we frequently publish to Linux machines and require the options for specifying the API.
Ahhh, after some digging I think I’ve found the answer:
“…the only graphics api in Unity 5.5 is OpenGL Core.”