Is it possible to import a csv at a specified path into a string table every time the game runs (in/outside editor)?
Currently we always export the string table to csv, edit the csv and import it back and plays but that seems to be an unnecessarily tedious workflow. That basically means every one in the translation team need to install unity to actually see their changes reflected in the game.
I wonder if there is a way to auto-import a specified csv every time the localization system boots up to simplify the workflow.
I am aware that UnityEditor.Localization.Plugins.CSV allows me to achieve this quite easily in editor. However, I wonder if it is possible to achieve in build. The intended outcome: my translation team could simply edit the csv (probably exposed in streamingasset folder) and reboot the game. The changes will be reflected.
Any suggestion is welcome.