Auto Maximise Lightmap space

I’m building a level and was hoping there was a quicker way to maximise the used lightmap space? Currently I’m having to manually enter different values in ‘Scale in lightmap’ on every asset. This is a very slow process.

Also the level will create additional light maps automatically without my request, Is there a way to stop this?

There is a global option for controlling it: ‘Lightmap Resolution’ you will find it in the Lighting Window. The ‘Scale in Lightmap’ option is controlling the ratio of lightmap texels used per object.