Hi, i have a problem that everytime unity refresh the project (make changes to script) i need to wait 20-30 seconds, after some experiment i found that the problem is my project is already too big, the texture asset is too many.
so i wonder if i can just update the script not the assets, texture and any other, i already tried to lock the reload assembly using EditorApplication.LockReloadAssemblies(); but the script isn’t updated if i used this
is there any way to refresh the script only? Thanks