Auto Refresh Script only

Hi, i have a problem that everytime unity refresh the project (make changes to script) i need to wait 20-30 seconds, after some experiment i found that the problem is my project is already too big, the texture asset is too many.

so i wonder if i can just update the script not the assets, texture and any other, i already tried to lock the reload assembly using EditorApplication.LockReloadAssemblies(); but the script isn’t updated if i used this

is there any way to refresh the script only? Thanks

I haven’t experienced this. I don’t have any large projects, but from the people working on large projects I’ve seen on Twitch they don’t have this problem either. I don’t have a solution to your problem, but unless your computer is quite slow then there might be another problem here.

i used 2dToolkit and the assets is already too many and some of them is pretty big. I think that is the problem, i’m in the middle of trying to stop the 2dtoolkit checking asset when unity do refresh