Auto-rounding positions of game objects dragged into scene

I am trying to make a 2D-platformer game and I need to drag a lot of sprite tiles into the scene as platforms, grounds etc. However for each tile I drag into the scene, I need to manually change its x and y positions from the inspector.

For example when I drag one tile into the scene that I want it to be at position (2, 5, 0), I can adjust the position while dragging it to be as close to (2, 5, 0) as possible but I can never get to that exact position and so I have to round off the positions manually from the inspector.

Is there a way to set up Unity to round off the positions to like the nearest whole number automatically when I drag the sprite tiles into the scene?

you can use snapping tool for this.
moving an object while pressing down Control Key will only move them certain distances per apply.

also, one more tip, if you press ā€œVā€ key, you can select any vertex and snap it easily with any other vertex (very useful when level designing)