I am trying to make a 2D-platformer game and I need to drag a lot of sprite tiles into the scene as platforms, grounds etc. However for each tile I drag into the scene, I need to manually change its x and y positions from the inspector.
For example when I drag one tile into the scene that I want it to be at position (2, 5, 0), I can adjust the position while dragging it to be as close to (2, 5, 0) as possible but I can never get to that exact position and so I have to round off the positions manually from the inspector.
Is there a way to set up Unity to round off the positions to like the nearest whole number automatically when I drag the sprite tiles into the scene?