Most of us know the 3.4 ver. of Unity is slightly less stable than it really should but, for us/me there is nothing we/I can do about it. So I was thinking about the next best; an auto save function within Unity.
Since yesterday evening I was on a roll and had really fun creating my game but, as stupid as I am(I blame no other than myself) I had forgotten to save for hours, and of course the inevitable happens. Unity crashes and I almost burst into tears.
So after a night of banging my head against the wall I ask you. Is it possible to have a auto save function inside Unity so it saves every 5 minutes or so? Can that be done by scripts or…?
Thank you for your time.
Is it disrespectful to say that I laughed a little? But I did "Banging my head against the wall". No disrespect though. I am sorry for your loss of work. But 3.4 is less stable and Unity could benefit from an auto save function. And it will properly save my butt sooner or later. I do not know if one exists already, though. It could be cool if you could access the save function from script.
@Mathias in between my spamming of bug reports for all the different issues in 3.4 I asked them if/when they expected a version more stable on Windows to be released. They told me 'probably' in the week that is now this week.
Ok.. so here is a rant. I am another user who is in a rage from losing work because of this. I am a software developer (non-game) and to me, not at least having any ability to save work automatically is just crap software. To the people saying: "oh it's your fault for not saving" yes this is true! Me, and apparently MANY other UNITY users MAKE MISTAKES, and a VERY SIMPLE software fix could SAVE HOURS OF AGGRAVATION for many users. Offloading something like this as user issue is just lazy lazy software design.
Unity auto-saves whenever you hit play. If it crashes, retrieve the __EditModeScene from the Temp folder (before you load Unity again) and rename it to whatever your scene file is called.
Unity 4.3 doesnt autosave when you hit play, I just lost 2 hours of work due to crash. Wish I had have known this little tid-bit of info before I reopened Unity again right after. I thought by 4.3 autosave would be a standard feature, I guess not.
Is it disrespectful to say that I laughed a little? But I did "Banging my head against the wall". No disrespect though. I am sorry for your loss of work. But 3.4 is less stable and Unity could benefit from an auto save function. And it will properly save my butt sooner or later. I do not know if one exists already, though. It could be cool if you could access the save function from script.
– FLASHDENMARKGood news: we can expect a more stable version, 3.4.1, to come out in the coming week. :)
– anon73820239@Mathias in between my spamming of bug reports for all the different issues in 3.4 I asked them if/when they expected a version more stable on Windows to be released. They told me 'probably' in the week that is now this week.
– anon73820239Ok.. so here is a rant. I am another user who is in a rage from losing work because of this. I am a software developer (non-game) and to me, not at least having any ability to save work automatically is just crap software. To the people saying: "oh it's your fault for not saving" yes this is true! Me, and apparently MANY other UNITY users MAKE MISTAKES, and a VERY SIMPLE software fix could SAVE HOURS OF AGGRAVATION for many users. Offloading something like this as user issue is just lazy lazy software design.
– scottm361