Hello!
I’ve been using the sequences package to create an animated project, and have mostly found it a really improved my workflow (once I went through the Unity Learn tutorial).
However, there is two annoyances I’ve been running into - I have a few assets that I am re-using often (major characters, and sets), and if I need to animate them I need to make a new asset variant for the sequence - so I click the three dots next to the variant dropdown in the sequence assembly window and select “create new variant”.
This is where the annoyances come in:
- rather than automatically selecting the new variant, I still need to manually select it, otherwise it just stays on the previously selected variant or original. Would it be possible to automatically select the newly created variant?
- it names the variants using “ASSET_NAME variant X”, which gets confusing once you have a bunch of assets, but I can’t change the asset name in this window, I need to go to the asset collection or the prefab to rename it. It would be much more useful if it defaulted to a naming scheme including the sequence name - for example “ASSET_NAME - SEQUENCE_NAME (X)”, since if I’m creating the variant within the sequence assembly window I likely need this variant specifically for this sequence. Alternatively, having a few possible variables and a way to define a default naming scheme (like what you have for defining the name of a recording) would provide a more versatile solution, but not necessary for me.
Anyhow - just a few thoughts! I wasn’t expecting these tools to provide the workflow improvements they have so far, so I’m overall pretty happy, just looking for small tweaks!