Auto Smoothing and Poly Count

Hello,

I am sorry. I have tried searching for information on this topic but I don’t think I know how to phrase is well enough to search for an answer. So here goes:

I have a small team of people and we have started working on our first game. Our designer has made our primary character but we have some concerns over the level of pologons in the character (currently over 9k). The reason for this is she wanted the character to be smooth. She initially had the character under 2k but was using an “auto smoothing” feature found in Maya. I don’t know exactly what that is (programmer here); but when I initially added the 2k character in Unity it looked not so nice. We had her manually smooth it in Maya but we are concerned with the poly count. Our game seems to run fine in the editor with this model (9k), however our target is iOS and Android.

So now you have some background; here are my questions (if you have some time):

  • Does Unity provide a way to “auto smooth” a model similar to Maya? Our designer seems to think so as the construction worker in the 3rd person controller looks pretty good and is low poly.

  • Do we actually have a polygon limit on iOS? I have read it is anywhere between 7k and 400k. One guy said it has no limit and it based on memory. I am a little new to this and am finding the conflicting numbers a little confusing and it is making it hard to make the appropriate decision.

I thank you for your time. :slight_smile:

A common triangle count per character for a lowpoly model for a PC game is 1500-4000 (not that a poly usually consist out of 2 triangles). It should be even lower for iOS but I’m not aware how exactly how limiting it is.

I think the problem is that your artist isn’t aware of how smoothing really work.
The easiest way to smooth a model in Unity is to use this setting when importing a model:

If you or your artist have any questions feel free to PM me.

Thank you KiberKiller. I will take a look at the import settings when I get home from work tonight.

I appreciate you taking the time to reply.