I made a simple autobackup editor script and though I would share it.
What it does:
Every time you save your scene it stores a backup in a backup directory (Assets/Autobackup/Backups). A maximum of 10 backups are stored for each file. Its useful for if you want to go back to previous versions of a file without saving iterations of scenes manually, which is a really messy workflow habit. Also if unity for some reason corrupts your scene you have a backup from your last save.
The newest version of the backup file will always be backup number 0 and 10 will be the oldest.
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