Hello Everyone,
As the title says really, I’m at a stage in my game development where I need to rinse & repeat certain waves when the player is idle (away from game). Idea is that whenever the player is offline / not playing, the game will continue defeating enemies on the last played wave (meaning they will always be earning game resources, readying them for the boss, of which on defeat; advances the player onto the next wave).
I’m not entirely sure what approach to take with this, any aide in my journey will be much appreciated.