AutoBattle - How to make a game like EZPZ RPG

Hello Everyone,

As the title says really, I’m at a stage in my game development where I need to rinse & repeat certain waves when the player is idle (away from game). Idea is that whenever the player is offline / not playing, the game will continue defeating enemies on the last played wave (meaning they will always be earning game resources, readying them for the boss, of which on defeat; advances the player onto the next wave).

I’m not entirely sure what approach to take with this, any aide in my journey will be much appreciated.

You mean like clicker heroes?

A pretty fun game.

Offline progress means you need to design a fast forward simulation for the time spent offline and run it when the game is continued or have simple solution and limit the progress on one level and have approx loot projected for the time frame. The game type is idle game or clicker game if you are looking for tutorial or etc.

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