Autodesk Stingray weaknesses compared to unity (I'll stick to unity)

As some of you probably know
I had high hopes for this new engine
Because of the some weaknesses I still prefer Unity
Here are some weaknesses that are enough for me, I can refer to

lacking of blend shape support (they promised that for the next version they will add it)

lacking of ability to produce image sequence directly inside the game engine
(simply rendering for animation)

you may refer to screen capture software for doing this but they’re not useful if your frame rate falls blow your target fps that is 30 fps

you have to wait for the next version for this one too
but I won’t wait , who knows what Unity is to provide for the next version

Of course you will, you love Unity unconditionally.

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Not to mention lack of 3rd party api support. No Game center or google play integration and only support for Tegra K1 chipsets on android.

The connectivity better Maya and Stingray is really nice though.

It’s a decent start but it’ll take a while before it’s really for mainstream production.

regarding to graphic
I think the only thing missing in Unity is screen space reflection
I hope they’ll implement it for the next version
for character shader some months ago I bought this shader pack

I doubt anyone can provide better quality with other engines

it’s better not to use it for mobile game at all

We already have a thread (That you have posted in many times already) for this sort of stuff.

http://forum.unity3d.com/threads/general-feedback-other-software.347789/page-9#post-2260485

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