I’m sharing the same map prefab between client and server, in this prefab there are a number of ‘interactables’. When the player wishes to interact with one of them, i’m going to use a uuid assigned to that interactable to make the server request.
Currently, each time I drop the script on a target mesh, i’m keeping track of and manually assigning the next available uuid.
Is there a way to request and persist an autogenerated uuid?