Is there a way to automate an iPhone build?
I was thinking of using a script that would call, via Unity cammand line, a static function that would then call BuildPipeline.BuildPlayer.
The signature of BuildPlayer is :
static function BuildPlayer (levels : string[ ], locationPathName : string, target : BuildTarget, options : BuildOptions) : string
Unfortunatly, I don’t see the iPhone in the BuildTarget documentation… Am I missing something?