I’ve seen algorithms to generate a racetrack, which usually works by sampling a set of random points and creating a convex hull around them. However, instead of a flat road, I want the track to be a canyon in the ground. Is there any existing tool to create something like this?
For context, I’m creating a flying game where the user flies a plane through the canyon.
@dwrafter One can easily make something like that, using a 3d sculpting program like sculptris or zbrush etc. The texturing and UV unwrapping parts might be difficult for some though.
You can just use the flat road generated and lower it/elevate the rest of the terrain, I don’t see what’s the problem here, it’s just how you’re dressing the track up, doesn’t make an actual difference.
[USER=5863734]
you can use triplanar projection to take care of that no UV required.
requires other stuff if you want to have multiple textures.[/USER]
edit: don’t know what’s going on with the text linking, just ignore it, haha
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