Automatic cloud save with Google Play Services

Hi!

I’m trying to have a game with one save for Google Play Services that saves automatically without making the user create the save game through the save UI. I’m fairly sure I’ve played other Unity games that work this way. I’m currently using the play-games-plugin-for-unity plugin. I tried using FetchAllSavedGames hoping that would give me something, but it returns null. How do I get or create the ISavedGameMetadata that I need to save without opening the UI?

I was able to find the answer here:

https://codelabs.developers.google.com/codelabs/playservices_unity/index.html?index=..%2F..%2Fio2016#9