Hi all,
been working on a game project for the past few days, and now I came to a conclusion where our level designers wanted to use the cubemap fully. The issue comes across that there isn’t a tool available with Unity that you can use to bake a static cubemap.
So instead, I created a niffy script over the weekend, and got this to work somewhat. Has the option to set screen resolution up to 2048 (I don’t know who in the world would use this high, but who knows), and file naming (Even if it has no name, it will automatically generate you one with the coordinates of the current nodes)
It’s still a work in progress, but once I get it done, with full support features, such as finding nearest material and automatically assigning them based on raycast sphere, and so fourth. It’ll be interesting. I am adding a menu so that our level designer can create a node in a scene, and then have it baked via editor. Right now it only works when you are playing the game, and have it set to the right screen aspect ratios (As well as the screen resolutions too)
There’s more to come!
(I also made the shader on the sphere as well)
