Soon to be Now in the Asset Store! Advanced Footstep System | Audio | Unity Asset Store Assign sounds to textures, in categories like walk, run, idle, etc. Any material that can be stepped upon (terrain or geometry) just makes sound! No code needed on your part. Just a bunch of sounds.
Yes indeed. And if your character is atop more than one texture (where they blend together), you have the option of having it pick either the most dominant texture, or use a random pick which is weighted by how much of each texture is showing. Like if rocks and grass are blended, and it’s 80% grass, there’s an 80% chance that the sound will be grass.
Twenty bucks. I’ll be posting better example and tutorial videos soon. Shows off features like volume variation, so even if you have only one audio clip it sound a bit different, more realistic. More features are planned but no schedule for when they’ll go in (but you’ll get free updates if you buy now). Feedback welcome!
And I have another product in the wings, Audio Brush, which I hope to have up within a month, that’s all about sound design and adding real ‘presence’ to games.