Automatic repeated sound

I’m making a Geometry Wars/Asteroids kind of top down shooter. I’m using raycasts as my bullets and I have a script that shoots the raycasts at an interval, simulating an automatic laser (see below.) Is there some way I could make a “laser blast” sound play at the same time that the raycast is shooting? I want to add sound to the laser, but don’t know how to do it. Can someone please help?

P.S Here’s the code I use for my laser

var fireRate : float = 0.5;
var Range : float = 1000;
var Force : float = 75;
private var nextFire : float = 0.0;

function Update(){
	if(Input.GetButton("Fire1")&& Time.time > nextFire){
		nextFire=Time.time + fireRate;
		RayShoot();
	}
}

function RayShoot () {
	var Hit : RaycastHit;
	var DirectionRay =transform.TransformDirection(Vector3.forward);
	Debug.DrawRay(transform.position , DirectionRay * Range , Color.blue);
	if(Physics.Raycast(transform.position , DirectionRay , Hit, Range)){
		if(Hit.rigidbody){
			Hit.rigidbody.AddForceAtPosition(DirectionRay * Force , Hit.point);
		}
	}
}

1 Answer

1

audio.PlayOneShot(yourCoolSoundEffect,volume);

Where yourCoolSoundEffect is an audioClip (simply drag and drop a wav file in your project window to import it as an AudioClip), and volume is a float between 0.0 and 1.0.

Read a bit on AudioClip and AudioSource in the docs to get a better grasp of what you’re doing.

Serve fresh.

Enjoy!

And it says Unknown Identifier "youCoolSoundEffect"...

yourCoolSoundEffect is the variable name used for the AudioClip. Read : http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.PlayOneShot.html

alucardj, always so patient... I'm surprised you're not takng the time to explain what a variable and a type is.

Extraterrestrials (non-human) thank you for detailed answer.