Automatic rotation fix for .blend import

As manually doing the whole blender to unity rotation fix dance got kind of annoying, i modified the import script Unity uses to internally convert .blend files to .fbx to do it automagically.

With the modified script, you dont have to do anything in blender, or unity. It just works (or at least it should)

The script also optionally works together with a small addon for blender i made that creates a “Export to Unity” Checkbox in the object panel. Objects with the box unchecked are not imported into unity from the .blend if you use the modified import script.

Downloads:
Modified import script goes to Unity/Editor/Data/Tools (backup your old one in case something goes wrong)
Blender addon goes to Blender/yourversion/scripts/addons (activate in user preferences, it’s called Unity helpers)

Have fun with it

download link is broken for script can you re-upload it, would be really appreciated, thanks