Automatic Sprite Atlas

Hi there!

I using Unity 2022.3.25f1 and I working on my 2D with Sprites game
and I wondering about Sprites atlas of my game

When I have a lots of Textures for my Sprites (5 - 10 textures)
I don’t really know how Unity Engine working on it,

it would automatic generate a Sprite atlas for them when build to actual game?

or it just still keep all textures in actual game?

because I used to made my own game engine, from C# XNA
and I know that if we have a lots of textures
it will cause a lots of draw call too, and not good for optimizing,

so I wondering the Unity should optimize by itself or I have to optimizing myself by use at less textures and keep all sprite close as much as possible?

Thanks!

Unity forum has no more,
so I don’t know this is the right place to post…

no, you actually have to use the sprite atlas feature to create the atlas, otherwise the atlas wont be created on the build

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Ohh… I thought this feature Unity Game Engine, should do by itself…

You have to set it up first, its not that hard, you can lookup create sprite atlas