Hi there!
I using Unity 2022.3.25f1 and I working on my 2D with Sprites game
and I wondering about Sprites atlas of my game
When I have a lots of Textures for my Sprites (5 - 10 textures)
I don’t really know how Unity Engine working on it,
it would automatic generate a Sprite atlas for them when build to actual game?
or it just still keep all textures in actual game?
because I used to made my own game engine, from C# XNA
and I know that if we have a lots of textures
it will cause a lots of draw call too, and not good for optimizing,
so I wondering the Unity should optimize by itself or I have to optimizing myself by use at less textures and keep all sprite close as much as possible?
Thanks!
Unity forum has no more,
so I don’t know this is the right place to post…