Automatically generated control options menu?

Hi, I’d like to know if the new input system has a feature to generate a menu for changing key bindings in game. This way, we don’t need to code the settings menu. If I am correct, the old system had something similar but the menu shown was before opening the built game.

Nope. Neither the old nor the new Input systems has automatic rebinding feature.
But see the rebinding demo in the package manager. You can build your own fairly easily based on that. Although it requires some C# code.

You’re not. There was an optional dialog at startup, but it has been deprecated because of the low usage:
https://blogs.unity3d.com/2019/04/16/introducing-unity-2019-1/?_ga=2.228572573.1610019476.1594356813-1911476433.1594356813#display