Hello. When I was creating my game, I used the iphone 4 960x640 resolution. I used absolute pixel positions rather than relative positions (screen.width/3 etc) for my GUI and now I am running into problems when running the game on other devices. Is there a way I can automatically scale my GUI for other resolutions…or will I have to redo the positions/sizes using relative positions?
Yes and No. Yes - you can use the GUI.matrix to create a matrix that scales the GUI to fit your screen - but it doesn’t scale the touch/mouse positions - so everything becomes hard to interact with I’m afraid. I ended redoing everything in NGUI which doesn’t have those problems.