I am looking for a way to automate the build process.
I have a few data files (text files storing prebuilt character templates). I used to use PostProcessBuildPlayer script, except that its mac only.
Is there a good way to make unity copy files across into the build during the build process that will work on both mac and windows? Without manually dragging the files across each time.
Also is there any best practices in terms of saving and load data written to a file which is created / edited at both run time and in the editor?
Then you can combine both actions to an automation plan. You can also create different automation plans for different builds, for example if you need to copy a different set of files depending on the build type. Then you could run this plan with a mouseclick from uTomates main window: