automating unity3d asset bundle creation process

Hi there!

My app needs unity3d asset bundles to be downloaded on the fly for which I create asset bundles from Unity Pro version, upload them on my server and the app downloads them when required.

My next step is to upload an OBJ and FBX file on the dashboard of my website and I want to create asset bundles directly from there. So that I don’t have to open Unity3D and export asset bundles manually.

I read in some posts that it is possible to automate creation of asset bundles by setting up unity3d on a server, but couldn’t find the steps or tutorial on how to do the same (I have never run Unity in batch mode or from command or terminal for the sake).

I am using Unity 4.5.0 on MAC.

It would be great if someone could give me some hints or direct me to a tutorial.

Thanks in advance! :slight_smile:


That will explain how to run Unity in batch mode and select the scripts that you want to be executed.