AutoSave! is an editor extension for autosaving scenes.
You can use it via two modes:
Persistent doesn’t require any objects in the scene, editor windows open or any other setup! When active, it automatically saves any current open scenes!
Prefab is a prefab object you drop in the scene. It only operates in the selected scenes which have an instance of the prefab.
Settings:
- In Scene / In Game - should autosave while not in play mode / while in play mode? When both are disabled, autosaving isn’t active.
- Delay - delay between autosaves.
- Save as Backup - when enabled, saves the scene as a second file with a _backup prefix and leaves the current scene dirty (with an asterisk), when disabled, saves over the current scene and removes the asterisk.
- Should Debug - when enabled, debugs a message with a time stamp every time a scene is autosaved.
For persistent, settings are shared between scenes; for prefab, settings are per-prefab, you can save them by applying the prefab.
Graceful error handling and solid delays.
Future:
- AutoSave! is currently planned to be sold for $5.
- What would you like to see in new versions of AutoSave!?
- Shared settings between both modes and all prefabs?
- Multiple past versions of a scene?
- Separate backups for in scene and in game modes?