Last year, in autumn, I photographed 2 high resolution images of the leaves on the ground.
I got the inspiration to use the photos as textures in Unity3d,
I created a terrain with those photos.
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I think taichiu727magnus is trying to say, you want to match up your terrain scale and your leaf photograph, so that leaves end up taking about 5~8cm of the ground. If the terrain is 1000m and the photograph is 1000px across, then each pixel in the photograph represents 1 meter unless you make the photograph texture repeat at a different scale.
Do you know how to edit a photo like this to make it repeat seamlessly? It looks like it would work well.