Autumn Ground Pack

Last year, in autumn, I photographed 2 high resolution images of the leaves on the ground.
I got the inspiration to use the photos as textures in Unity3d,
I created a terrain with those photos.
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nice pic! but make the pic smaller as the leaves are not that big in real life

The textures are photos from the real life, i photographed them near my school last year

I think taichiu727magnus is trying to say, you want to match up your terrain scale and your leaf photograph, so that leaves end up taking about 5~8cm of the ground. If the terrain is 1000m and the photograph is 1000px across, then each pixel in the photograph represents 1 meter unless you make the photograph texture repeat at a different scale.

Do you know how to edit a photo like this to make it repeat seamlessly? It looks like it would work well.

You should make them tiled,

Good tutorial:

And then submit them as textures to the asset store :wink:

Ture, but you can change the textures scale in Unity terrain script, (when you select the tex, you can change the scale from 15 to 10 or 20)