I’m working on a project from 5.6.0.
I have 11 humanoid Avatars and 2 of them are not behaving.
When I drag the avatar into the editor, they look fine. When I press play and the animation takes over, the bounding boxes appear rotated as if the avatar was flat on his face. The animation plays fine.
In the editor, when I manually play the animation and then stop (release the record button active state), the character now suddenly has a default pose of face on the ground. This matches the bounding box position issue, but why the heck are 2 out of 11 of my avatars face on the ground.
I did try reimporting my models with no change.
Suggestions?