I am new to unity, and have unsucessfuly searched for a guide on Avatar Customization.
I am going to comission a Unity RPG that plays similar to Final Fantasy. The fights will be scripted based on animations, based on the attack or ability selected.
I would like the ability to have the players Avatar change weapons, armor, etc and have it be displayed in real time, not just stat wise.
Of course since these animations would be written out with as little animation scripted in game as possible, I am curious about the approach and if there are any relevant guides or tutorials.
Should I have a full avatar modeled, and have the equipment modeled and applied to the model at run time?
Should I have the avatar built in pieces with the armor baked on?
Im just trying figure out a GENERAL approach. I am not asking for a step by step guide to building MY game.
PS - If you search google or youtube for unity 3d rpg tutorial, you see a prototype of an MMO where there is an inventory system, and equiping armors and weapons affects the avatar visualy in real time. I am trying to get this same effect visualy.
Thanks,