Hi guys, I really want your help in here please. I’m new to unity
How do I import the same quality of graphics on to my avatar that is a fbx file made in cinema 4 D?
Because when I import the file in to unity the texture and grapichs look very blurry and not even close to cinema 4 d
Thanks
I’m not too familiar with Cinema 4D, but based on what I’m reading on their web site, it will export the model (the fbx file) and a collection of texture files for the material. Unless their exporter has a Unity-specific export option, I doubt the texture files will match the color channel arrangements that the shaders in Unity require. It could be that only the albedo texture came over to the material created in Unity, which would make it look blurry or bland if it’s missing the normal map, height map, etc. See this post Guide for using third party textures for more information on altering the textures to make them work with Unity’s shaders.
Let us know all the details about what files exported out of Cinema 4D, and maybe we can figure out how to get them into Unity correctly. Otherwise I can only guess as to what happened.