I think this is a bug, but before I report it as such; perhaps anyone has experience with this issue?
What happens is that the moment I apply IK positioning to a foot, the length of the lower leg changes!
In the images below you can see a before and after IK is activated (the white cube triggers it).
As you see the leg gets stretched (and the x value for position in the inspector jumps from -0.31 to -0.35). This happens for the lower leg as well.
Anyone any ideas what causes this, or how to prevent this? (And I don’t know why these joints have gotten negative values; they all have positive x values in maya)