Hello! I have a problem with the facial avatar mask in humanoid rigging. When I apply the mask in the animation layer of the animator this needs to be overriden and the joint of the Head moved, while changing my animation for the head. ( I mean, the facial animation override also the animation of the head and i don’t want it because I want to get the animation of the pose on the head and the character can rotate the head in the right direction and don’t go to (0,0,0) with the override of the facial animation)
Is there any chance of overriding the pose animation with only facial joints withouth affecting the head face bone?
This is my configuration for the mask, If I switch off the head, the jaw bone doesn’t affect the animation. Please help me.