Avatar Masks on Animation Tracks in 2017.2 beta

I saw that this is added to Timeline in 2017.2 beta:
Timeline: Added support for Avatar Masks on Animation Tracks.

How do I access that feature? I do not see anything in Timeline itself, but I want to experiment with it to see if it will solve some issues in the game we are working on?

Aside from that, I will add my voice as another vote for full additive blending in Animation tracks, not just override! Masking seems like a good first step for this, thus my investigation.

(i see I still have the employee banner on my acct here, but I am no longer with Unity, and am running a new company called Giant Cranium. Its nice to be a customer again!)

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Create a Avatar Mask in your projects folder. Then drag and drop that mask into - Animation Track - Avatar Mask slot.

Thanks, but I am not seeing that. I have attached what I see in 2017.2.0b7

3188435--243379--Capture.PNG

Ah, the slot is in the inspector for the track! I see it now. Its always the last place you look!

The properties of track(or any timeline object) will appear in inspector. :slight_smile:

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Hi, I’m trying to use avatar mask but I don’t get how its works.

I have two animations tracks for the same character, one without mask, one with mask… but seem that only bottom track was read.

What is my mistake?

Tracks are evaluated in top to bottom order. If your bottom track has no mask, it will completely overwrite the first.

An alternative to using two tracks is to use an override track on the first one. Each layer can have a different mask.