I have an avatar which i have created in Maya. i have created joints too to this avatar.
i saved this file both in .mb and .fbx.
I want to make this avatar move. i dont want to move just the hands but also the fingers. I have created joints for fingers too from Maya.
the purpose of this avatar is to make sign language so movement of fingers is very important.
can someone help me figure out how i can make this avatar move? or can someone refer to me a good tutorial of how i can make this avatar move?
All help is really appreciated
thanks in advance
clive
Hi Clive!
Standard humanoid characters with skeletons and skinned meshes are pretty easy to integrate into Unity using premade animations that are available. For your hand gestures you would have to animate them yourself or get an animator to do that for you. Those animations you would export as an fbx from max, maya or motionbuilder and import them into unity. You can use masks to have the lower body animation as one of the standard ones and put your hand gestures on top using the Animator controller.
I originally wrote there was not much information about importing animations but there is a lot of info.
Thanks for your information. I will search for tutorials who to implement the things you told me.
I asked for tutorials because i’m still new in unity but i will surely make research about the things you told me about.
Now, create animations in your 3D program for your different signs. Setup the animations according to the tutorial. Create a state tree according to the tutorial. The animations may need to be masked (depends on what you want to do - ie, walk and sign at the same time?)