Hi at all.
I’ve a complex scene and i’m employed with performance optimization. My question is what is the best number of draw calls per viewport?
I’ve read in the forum a value between 1000 - 2000 otherwise i’ve saw the number of 500 in the performance opitmization video (unite07).
But what is best (official) target count?
thx tbg
Depends entirely on your minimum GPU and CPU requirements. Integrated graphics cards can only handle in the low hundreds of draw calls. High-performance workstation cards of course can do a lot more.
And of course draw calls are only one aspect of your performance – if you have a lot of draw calls but low poly count, and minimal AI or other code overhead, then maybe you can get away with it.
It’s all a balancing act and is why there’s no single answer for any one of the major performance indicators (poly count, draw calls, VRAM use, code CPU use, etc.)