Lighting seems really iffy for 2D. If you don’t crank up the intensity, you can barely see it, but if you go just a little bit higher, the sprites start turning white which just looks really bad. Is there a way to prevent multiple lights from making a sprite become white? Or prevent whitening entirely with any light?
Should this be done in shaders? I’ve looked into adding BlendOp Max to sprite-diffuse, but I can’t manage to keep transparency with that. Anyone have any suggestions? Thanks!