Hello,
I am encountering a problem with the initialization of the app in iOS. When the app starts it gets grey screen for 0.5-1s until it shows the first scene.
I’ve tracked Xcode debugging and found this:
->
-> applicationDidFinishLaunching()
[Physics::Module] Initialized MultithreadedJobDispatcher with 5 workers.
[Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/BC834353-0817-4A89-83EB-9584DB7FFA0F/CyLAR.app/Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for displays in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityMagicLeap/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityMagicLeap/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityMagicLeap/UnitySubsystemsManifest.json
[Subsystems] 1 'meshings' descriptors matched in UnitySubsystems/UnityMagicLeap/UnitySubsystemsManifest.json
GfxDevice: creating device client; kGfxThreadingModeThreaded
Initializing Metal device caps: Apple A13 GPU
Initialize engine version: 2023.2.1f1 (a6dd9a634651)
XRGeneral Settings awakening...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.XR.Management.XRGeneralSettings:Awake()
New input system (experimental) initialized
UnloadTime: 1.733250 ms
I have tried to Initialise Subsystems few seconds after the loading of the APP, but the time still be 1.7ms. I have tested an empty project and the UnloadTime is around 0.2ms (almost instant).
Thanks in advice!
Diego