Avoid particle system play on instantiate

there is a way to avoid the reading of a particle system on Instantiate ?

Each time I try to instantiate a particle system without prewarm or looping set to true. The system is read at least once.
Each time I must try a “Stop()” when I instantiate a object with a particle system component.

There is a way to avoid this ?

Not sure what you mean by: “The system is Read”, but to stop the particle system from playing immediately when being instantiated you can toggle off the “Play on Awake” variable.