Hi all,
I have read in several places to avoid using the built in physics (like applying an impulse for jumping) when making a mmo game. They suggest directly manipulating the velocity and adding your own gravity. These posts were all over a year old. I’m just curious if this is still true with the newest version of Unity. I just want to verify if this is true before making my game. Thanks!
I’m new to making games with Unity, so I have a lot to learn. Just trying to find the best method for syncing the physics, so any tips are greatly appreciated!