I have been thinking lately about mobile gaming, there are so many device screen sizes that you have to factor in to your development plans, what if your game is really bad on small phones but plays really well on large phones/tablets, or vice versa, how do you counter this? Maybe i should restrict it being played on small phones but then half my audience are gone…
When you publish a mobile app, you can dictate which platforms/devices you support. So if you don’t want it on an iPhone 4, but 5 is okay, you can set that. And if an iPad 3 is okay, but an iPad 2 is not, you can set that, too.