It’s a simple question (maybe a bit broader than the other discussions in scripting) but I couldn’t find it by googling. Let’s say I’m making a multiplayer 4v4 team fps. How would I avoid damaging my own teammates? I considered putting an “enemy” tag on all enemies but since it’s multiplayer, I don’t think this will work. Another idea I had was to use layer-based collisions like so:
- Team1 players and Team2 bullets on Layer1
- Team1 bullets and Team2 players on Layer2
I’d still have to check which players are on which layer though. Is there any better way to do this?