I have a very simple setup with a board (plane with 4 walls, all are "thick") and a sphere. The problem Im seeing is that when I start the game, the sphere intersects with my board. This in turn means that forces I apply makes the movement very erratic. The board has a mesh collider, sphere has a.. well.. a sphere collider :)
If I replace the sphere with a cube, the intersection is more pronounced. Half of the cube passes thru my board, more or less.
Should I approach it differently? Should the meshes be optimized in some fashion?