Hi,
I have nearly completed development of my first game (word game) and I currently have working development versions on IOS and Android. The issue I thing I am facing at the moment is my desire to constantly add more features. I complete a feature and then think of something else that I think will improve the game. I am sure this is a issue that many developers face. I currently have a list of things I feel I want/need to do, e.g.
- Add ad mediation for reward videos (e.g. Unity ads, Admob, etc.). 100% required.
- Add a credits links section (citing for licencing purposes). 100% required.
- Adding word meanings. Not required however I believe it would enhance the game as there are words that some players wont know the meaning of.
- Facebook integration (likes, shares). Not required however I believe this will help with promoting the game.
- The next feature I think of, and so it continues. e.g. Maybe I will decide that twitter integration is also nice to have.
So my questions are:
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Where do I stop? I understand that you can improve the game at a later stage by adding features on future updates, however I am stuck with a balancing act of adding enough features that captivates my audience so that future update are viable.
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How to you decide on where to stop development?
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In your opinion should I stop at my required list of development to-do’s (1 and 2) or would it be worth the extra effort to include 3 and 4 and then make a hard unbreakable rule to not add a 5,6 and 7?
Help stop the insanity!
Regards,
John.