Avtivating Unity's build in popup messages by code

Hi,

I’m working on a distributed lightmap baking solution I wish to publish on the aset store.
I’ve managed to break every single issue until now, and after a bit more than one month around the clock work its working but I’m facing a very annoying situation:

I’m getting this message popping up and I have to manually go click on each computer “reload” to finish the bake.

1277136--57272--$mapReload.png

Obviously it’s not what I wanted, I want to be able to change the scene on the master computer, press bake and get the results to then further tweak the scene and press bake etc without the need to stand up and run around in the office to click on those evil popup messages.

Is there any way to access this popup message and activate the “reload” function by code?

I guess your chances are better when you’re trying to avoid this message popping up in the first place.
My first try would be to compose the scene outside the assets folder and maybe move it to overwrite the original scene asset when everything’s done.

Unfortunately until now I haven’t been able to avoid this popup, I’ve tried multiple different approaches but they all lead to some undesired side effects :frowning: