Hello,
I wrote a code like this:
using UnityEngine;
using System.Collections;
#if UNITY_WSA && !UNITY_EDITOR
using System.Threading.Tasks;
using Windows.Storage.Streams;
#endif
public class Foo : MonoBehaviour {
// Use this for initialization
void Start () {}
// Update is called once per frame
void Update () {}
#if UNITY_WSA && !UNITY_EDITOR
private async Task Bar(DataReader reader)
{
reader.InputStreamOptions = InputStreamOptions.Partial;
await reader.LoadAsync(reader.UnconsumedBufferLength);
}
#endif
}
and built it to Windows Store for Universal 10 SDK.
Then I got this build error:
Assets\Foo.cs(25,9): error CS4036: ‘DataReaderLoadOperation’ does not contain a definition for ‘GetAwaiter’ and no extension method ‘GetAwaiter’ accepting a first argument of type ‘DataReaderLoadOperation’ could be found (are you missing a using directive for ‘System’?)
This works before upgrade (I don’t remember exact version but I think it was Unity 5.2) plus, the code works in VS2015 Windows Store App.
How can I make it work?
Environment:
- Unity 5.3.4p1 x64
- Windows 10 x64
- Platform: Windows Store
- SDK: Universal 10
thanks,
Daisuke