Hey,
my code:
public class EntryPoint : MonoBehaviour
{
public NetworkManager networkManager { get; private set; }
public GameLogic gameLogic { get; private set; }
public InputHandler inputHander { get; private set; }
public RenderManager renderManager { get; private set; }
void Awake()
{
networkManager = new NetworkManager("127.0.0.1", this);
gameLogic = new GameLogic(this);
inputHander = new InputHandler(this);
renderManager = new RenderManager(this);
Debug.Log("asd");
}
As soon as I make eg the reference to inputHandler static,
public static InputHandler inputHander { get; private set; }
Awake() will not be called anymore. How can I fix this?