Hey Everyone.
We are developing an awesome movement library for unity which allows you to prototype your movement code for characters, enemies and anything else very simple.
We allow you to use them with/without character controllers, colliders or rigidobides.
It supports 2d and 3d physics systems and has a better performance compared to a character controller.
It can cast using capsules, spheres, boxes and circles all.
Are you building a network game? Do you want to make a prototype fast? Is your movement smooth but for a tile based/gird based world? We covered you.
Let us know what do you want for the package to include. It will be released in next few days. What kind of examples you want? What price is good?
P.S The source code is included and fully commented, It also has custom inspectors and gizmos to make it super cool.
The tool will be released at Asset Store soon here at https://www.assetstore.unity3d.com/#!/content/30008