Axis Issue

Hello, I wrote a script for my model for it to move/Jump and whatnot, and am having an issue.

	void Update () {
		Vector3 forward = Input.GetAxis ("Vertical") * transform.TransformDirection (Vector3.up) * MoveSpeed;
		Vector3 jump = Input.GetAxis ("Jump") * transform.TransformDirection (Vector3.forward) * MoveSpeed;
		cc.Move (forward * Time.deltaTime);
		transform.Rotate (0, 0, Input.GetAxis("Horizontal") * RotationSpeed * Time.deltaTime);
		cc.SimpleMove (Physics.gravity);

It is important to note that when I imported my model, the axis were wrong…Therefore, the forward vector does use Up, but that works perfectly. Now, the vector after that, Jump, is my problem. I tested it, and if I use Vector3.forward in the line previous to the this variable, it makes the character jump. However, it literally doesn’t do anything in the second line.

I made a simple mistake! For reference purposes, I added in:

cc.Move (jump * Time.deltaTime);

Which fixed the issue!