axis problem

Hello everyone

I’m a beginner at using Unity and I already have an annoying problem. I created a character in 3Ds max and exported a fbx file to Unity but the rotation axis seems to have a problem that screws all my animations up.

I checked it up and I ended up finding it was a common problem with unity but I didnt get any fix for 3Ds max. :s

Can anyone help me out?

Thank you very much :slight_smile:

Already tried it, Z-up or Y-up nothing = same result =/

up ! Please :slight_smile:

make sure that your model when u export have the correct axis. The height is for y axis. The face or front is for z axis. And from side to side is x axis. Hope this help!

What exactly happens to your animation?

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