I’m a beginner at using Unity and I already have an annoying problem. I created a character in 3Ds max and exported a fbx file to Unity but the rotation axis seems to have a problem that screws all my animations up.
I checked it up and I ended up finding it was a common problem with unity but I didnt get any fix for 3Ds max. :s
make sure that your model when u export have the correct axis. The height is for y axis. The face or front is for z axis. And from side to side is x axis. Hope this help!
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