Ayuda no se que pasa pero no me funciona este script me podrian decir porque?? el error es: Error CS1501: No overload fpr method Move' takes
3’ arguments
y tambien me da el error CS0101
`using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(CapsuleCollider))]
[RequireComponent(typeof(Animator))]
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public float SlideVelocity = 10f;
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public float WallrunVelocity = 10f;
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public float ClimbOffset = 1.25f;
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public bool isFalling;
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public bool isSliding;
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bool canWallrun;
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RaycastHit hit;
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Screen.lockCursor = true;
m_Character = GetComponent();
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m_Rigidbody = GetComponent();
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m_Rigidbody.freezeRotation = true;
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}
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if (angleP != 0) {
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}
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if (m_Rigidbody.velocity.y < -3f) {//Falling State//
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m_Animator.applyRootMotion = true;
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m_Animator.applyRootMotion = false;
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m_Character.Move(m_Move, isCrouching, isSneaking);
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}
void ScaleCapsuleForCrouchingAndSliding(){
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isCrouching = true;
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m_Capsule.center = m_CapsuleCenter;
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}
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m_Animator.SetBool(“Crouch”, isCrouching);
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if (!isGrounded){
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m_Animator.SetFloat(“JumpLeg”, jumpLeg);
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}
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} else {
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void Jump(){
if (Input.GetKeyDown (KeyCode.Space) && isGrounded == true && !isCrouching) {
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}
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if (Input.GetKey (KeyCode.Space)) {
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} else if (Physics.Raycast (transform.position + new Vector3 (0, m_CapsuleHeight * 0.75f, 0), -transform.right, out WallHigh) && Physics.Raycast (transform.position + new Vector3 (0, m_CapsuleHeight * 0.08f, 0), -transform.right, out WallLow) && !isGrounded && WallHigh.distance < m_Capsule.radius * 1.8f && WallLow.distance < m_Capsule.radius * 1.8f && m_Move.magnitude > 1.2 && !isFalling && timer < WallrunTime && canWallrun) {
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m_Animator.SetBool (“WallrunLeft”, true);
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canWallrun = false;
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}
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isWallrunning = true;
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m_Capsule.radius = Mathf.Lerp(m_Capsule.radius,m_CapsuleRadius * 2.4f, 15 * Time.deltaTime);
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Climb ();
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canWallrun = false;
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if (dist < ReachableClimb) {
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m_Capsule.height = m_CapsuleHeight * 0.75f;
m_Animator.SetBool (“Climb”, true);
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ClimbEnd ();
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canClimb = false;
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m_Rigidbody.velocity = transform.forward * 0.05f + transform.up * 0.23f;
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isClimbing = false;
m_Animator.SetBool (“Climb”, false);
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}
`